Chasing Sunsets Ch4 - In Post Production



The storm has nearly arrived!

The Alpha build is complete, pending some art, and achievements, scene galleries, and feature integration is wrapping up.

I use the term "post production" because the update is 100% playable from beginning to end and no new content needs to be added.   The end of chapter summary and points are fully populated and all of the branching is in place.

Proofreading is in progress, and feedback from the proofreaders so far has been extremely positive.

So, what's left?

As I said, Kent has some more art to do, BUT the most challenging art for the chapter is all behind us.   The remaining art takes place in environments that do not have to be built from scratch, and will not require a ton of new techniques and post-processing to bring to life.

Additionally, Kent has five days off this week to really dive into what's left, so we expect to see solid progress on the outstanding art.

I still have sound and music integration ahead of me, and little cleanup tasks like building the achievement thumbnails, etc.

Up in the air at the moment is what version of Ren'Py we will release on.   There does appear to be a bug with the latest versions that causes misbehavior in the stat bars at the end of the chapter, and some weird black boxes to appear around the main menu buttons on the Mac version.   Bug stomping continues.

You can all look forward to some pretty big reveals in this chapter (don't forget to stick around for the post-credits scene) as well as the primary characters having to face some surprises that will shape the second half of our story.

Looking ahead, Chapter 5 will represent a small time skip (days rather than months) so the impact of decisions made up until this point can be viewed in context.

My next update will lock down an estimated release date.  

Production value improvements we're excited about aside, we feel this is our best work to date, and hope you all agree!   You won't have to wait much longer to find out.

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