Chasing Sunsets Chapter 8 Release Candidate Complete!


Stone Fox Studios is excited to announce that our release candidate is currently under review.  The sole remaining items barring any major issues discovered in QA are the creation of the Steam binary and updating the closing credits movie.   As always, if you're a patron, and you'd prefer not to have your name in the credits, DM Stoya in Discord or reply to this post with your wishes stipulated.

This will be the "expansion chapter" since we were unable to close out the Tonalu arc in Chapter 7 as originally planned.  Chapter 9 will pick up where the original Chapter 8 would have opened, in Boston.

Barring any surprises in QA, we anticipate launching within the next 24-72 hours, and we will create an updated post at that time with refreshed download links.

The final tally for Chapter 8:

  • 1900 new individual static renders
  • 6 new animations
  • 1 Crossover
  • 22 new original audio tracks
  • 21 new achievements

Chapter 8 was bittersweet for us because we say farewell to a few characters (for now) and the next chapter effectively wraps up the pathing, with the final chapter being more of an epilogue that explores the consequences of the player's cumulative choices.

So, what's left to do?

A few more path deconfliction runs, rebuilding the closing credits trailer movie, and removing some of the beta tools we include so testers can change world state with the press of a button.  My next post will contain links to the updated 0.9 binary, and then Kent and I go dark for a week or so to recover from our dev cycle (after I've put any gamebreaking bugs to rest).

Kentyrr and I want to thank all of you who support us during the dev cycle...We never for a moment thought we'd ever get a following, and here we are on the cusp of completing our first game. 

Again, download links will be up in the next day or two. 

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Comments

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how do i get the update to my previous safes to not lose them

(+2)

Got this on Steam, so hope the update goes there too, rather than waiting until all chapters are done and game is finished!

(+3)

We deploy to all distribution vectors on the same day, John.   Steam included.   Always.

Thanks!