Chapter 1: Dev Update
First of all, Ken and I would like to thank everyone who attended our Livestream last Saturday! We had some really good questions, a few really bad ones, and a few we just can't answer without spoiling some plot elements.
That said, the pressure's on now! At 180 patrons and growing, Ken and I feel like we've made a little ripple in a very big pond with the Prologue. We're pushing each other every day to deliver even more of what you loved about 0.01 and to streamline around the things that didn't resonate as well.
As stated during the Livestream, we expect Chapter 1 to contain 11 scenes, which is the the same number of scenes as the Prologue.
Here is where development stands:
- Dialogue Complete: 3/11 Scenes
- Art Complete: 2/11 Scenes
- New Character Creation 7/7
- Asset Inventory: Complete
From our perspective, we're a little ahead of where we planned to be right now, and for the first time since development began, I'm not in the UI tweaking, or playing with custom screens in Ren'Py every free moment while art is rendering. That doesn't mean we don't have some cool new features planned though!
Just like developers everywhere, we are getting blueballed on our RTX 3090 orders, with zero luck between Kentyrr and I. We have four on backorder, but those are tentatively expected to ship in December. Given the horror stories we're hearing about supply vs. demand on these, however, I don't think anyone knows when availability will catch up. That said, we'll keep trying and we refresh our suppliers every day in hopes of scoring a lucky card.
Most of Kentyrr's new render rig has arrived and he's just waiting on GPU to build that beast!
As for Chapter 1, we've the art we've rendered so far is looking amazing, and Ken has really pulled out all of the stops to deliver content in some environments we don't see a lot of in DAZ3D-rendered visual novels. We have some scenes ahead in this chapter that will test our abilities even further, with one location requiring custom models provided by Puggy.
We have gotten tons of feedback from players and other devs alike, and we look forward to bringing some of the improvements and lessons learned from that into our next installment.
While I can't spoil specific story elements, I will say that Chapter 1 focuses on a character other than Jaye. Our favorite redhead hellcat will still be very much present, but won't be center stage again until Chapter 2. Don't worry, she's on the splash screen for a reason!
Thanks again everyone for supporting our passion for this story. Kent and I work what amounts to a second full-time job each week to make sure we live up to our own standards with what comes next, and to do it in a time frame that respects your investment in us.
Look for another update next week!
Get Chasing Sunsets
Chasing Sunsets
Creating quality adult visual novels
Status | In development |
Publisher | |
Author | Stone Fox Studios |
Genre | Visual Novel, Interactive Fiction |
Tags | 3D, Adult, Episodic, Erotic, Meaningful Choices, Ren'Py, Singleplayer, Story Rich |
Languages | English |
Accessibility | Subtitles, One button |
More posts
- Chasing Sunsets - What's Next?Aug 26, 2024
- Chasing Sunsets Chapter 9 (v1.0) Released!Aug 18, 2024
- Chasing Sunsets Chapter 8 ReleasedNov 21, 2023
- Chasing Sunsets Chapter 8 Release Candidate Complete!Nov 20, 2023
- Chasing Sunsets Dev Update - And a Look Ahead!Sep 01, 2023
- Chapter 8 Dev Update #3 - Over The Hump!Jul 31, 2023
- Chasing Sunsets Ch8 Dev Update #2Jun 29, 2023
- Chasing Sunsets Chapter 7 - Bugfix Patch to 0.8aMay 11, 2023
Leave a comment
Log in with itch.io to leave a comment.